

Batarian Rocket Soldier, Batarian Trooper, Biotic Cultist (1 shld), Defensive Turret (Chora's Den), Warehouse Worker, ERCS Guard, Geth Rocket Trooper, Geth Sapper, Geth Sniper, Geth Stalker, Geth Trooper, Husk, Mercenary (2 shld), Rachni Worker, Scientist, Mercenary Sniper, Thorian Creeper, Thug, Varren.Codex, Decryption, Electronics, Element, Keeper Scan, League Medallion, Matriarch's Writings, Prothean Disc, Salvage Probe, Turian Insignia (NOTE: Collection Items surveyed from space grant a codex entry for the first collection of its type whereas groundside recoveries award 1 to 3 times BASE value).

Special Cases Level 1 to 5: Assassin (1.5), Geth Destroyer (1.5), Geth Recon Drone (1.2), Geth Shock Trooper (2.0), Geth Trooper (1.2), Husk (1.2) It doesn't make sense to solve assignments later to get more experience points, because there will be less experience points for all other things until then - both effects will cancel each other out. This means that normally it does not matter when missions / assignments are completed. AWARD TYPE is also x1, meaning that at Level 6 (BASE 6) with a MODIFIER of 2.0, 12 points will be awarded. In the Citadel: Scan the Keepers assignment, every scanned keeper will give experience points. This means at Level 5 the party should get 10 experience points for finding new info (without bonuses).

BASE: Levels 1-5 = 5 Levels 6 and higher = Current Level.The exact formula is:Įxperience Gained = BASE x MODIFIER x AWARD TYPE (rounded down) The higher the level, the more experience is awarded. The experience gained is based on the level of the party. The party gains experience (as a whole) by successfully completing missions / assignments, killing enemies or finding new Codex info. The amount of experience required to reach the final few character levels increases sharply approaching the maximum level of 60. In Mass Effect, leveling up for both the player and NPC squad members requires experience points, which are gained from completing missions, assignments, and killing or destroying enemies.
